The Seven Basic Plots
...[Christopher] Booker believes we tell stories as a mechanism of passing a model for life from generation to generation; that in essence, all stories are archetypal family dramas, and that their core message is that we must resist selfish evil (Booker doesn’t use this term, preferring ‘ego-centred’, according to his Jungian framework).
http://onlyagame.typepad.com/only_a_game/2005/10/the_seven_basic.html
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The Basic Meta-plot
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Most of the meta-plots are variations on the following pattern:
1. Anticipation Stage
The call to adventure, and the promise of what is to come.
2. Dream Stage
The heroine or hero experiences some initial success - everything seems to be going well, sometimes with a dreamlike sense of invincibility.
3. Frustration Stage
First confrontation with the real enemy. Things begin to go wrong.
4. Nightmare Stage
At the point of maximum dramatic tension, disaster has erupted and it seems all hope is lost.
5. Resolution
The hero or heroine is eventually victorious, and may also be united or reunited with their ‘other half’ (a romantic partner).
There are some parallels with Campbell’s Heroic Monomyth, but his pattern is more applicable to mythology than to stories in general.
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Overcoming the Monster (and the Thrilling Escape from Death)
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Examples: Perseus, Theseus, Beowulf, Dracula, War of the Worlds, Nicholas Nickleby, The Guns of Navarone, Seven Samurai/The Magnificent Seven, James Bond, Star Wars: A New Hope.
Meta-plot structure:
1. Anticipation Stage (The Call)
2. Dream Stage (Initial Success)
3. Frustration Stage (Confrontation)
4. Nightmare Stage (Final Ordeal)
5. Miraculous Escape (Death of the Monster)
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Rags to Riches
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Examples: Cinderella, Aladdin, Jane Eyre, Great Expectations, David Copperfield
Dark Version: Le Rouge et Le Noir (1831), What Makes Sammy Run? (1940)
Meta-plot structure:
1. Initial Wretchedness at Home (The Call)
2. Out into the World (Initial Success)
3. The Central Crisis
4. Independence (Final Ordeal)
5. Final Union, Completion and Fulfilment
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The Quest
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Examples: The Odyssey, Pilgrim’s Progress, King Solomon’s Mines, Watership Down
Meta-plot structure:
1. The Call (Oppressed in the City of Destruction)
2. The Journey (Ordeals of the Hero/Heroine & Companions)
May include some or all of the following:
a. Monsters
b. Temptations
c. The Deadly Opposites
d. The Journey to the Underworld
3. Arrival and Frustration
4. The Final Ordeals
5. The Goal (Kingdom, Other Half or Elixir won)
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Voyage & Return
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Examples: Alice in Wonderland, Goldilocks and the Three Bears, Orpheus, The Time Machine, Peter Rabbit, Brideshead Revisited, The Rime of the Ancient Mariner, Gone with the Wind, The Third Man (1948)
Meta-plot structure:
1. Anticipation Stage (‘Fall’ into the Other World)
2. Initial Fascination (Dream Stage)
3. Frustration Stage
4. Nightmare Stage
5. Thrilling Escape and Return
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Comedy
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Comedy is dealt with by a less rigid structure. In essence, the comedy meta-plot is about building an absurdly complex set of problems which then miraculously resolve at the climax. There is much discussion of how the comedy plot has developed over time:
Stage one: Aristophanes
Stage two: ‘The New Comedy’ (comedy becomes a love story)
Stage three: Shakespeare (plot fully developed)
Comedy as real life: Jane Austen
The plot disguised: Middlemarch, War and Peace
The plot burlesqued: Gilbert & Sullivan, Oscar Wilde
Meta-plot structure:
1. Under the Shadow
A little world in which people are under the shadow of confusion, uncertainty and frustration and are shut up from one another.
2. Tightening the Knot
The confusion gets worse until the pressure of darkness is at its most acute and everyone is in a nightmarish tangle.
3. Resolution
With the coming to light of things not previously recognised, perceptions are dramatically changed. Shadows are dispelled, the situation is miraculously transformed and the little world is brought together in a state of joyful union.
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Tragedy
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Examples: Macbeth, The Picture of Dorian Gray, Carmen, Bonnie & Clyde, Jules et Jim, Anna Karenina, Madame Bovary, Julius Caesar
Meta-plot structure:
1. Anticipation Stage (Greed or Selfishness)
2. Dream Stage
3. Frustration Stage
4. Nightmare Stage
5. Destruction or Death Wish Stage
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Rebirth
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Examples: Sleeping Beauty, The Frog Prince, Beauty and the Beast, The Snow Queen, A Christmas Carol, The Secret Garden, Peer Gynt
Meta-plot structure:
1. Under the Shadow
A young hero or heroine falls under the shadow of a dark power
2. The Threat Recedes
Everything seems to go well for a while - the threat appears to have receded.
3. The Threat Returns
Eventually the threat approaches again in full force, until the hero or heroine is seen imprisoned in a state of living death.
4. The Dark Power Triumphant
The state of living death continues for a long time when it seems the dark power has completely triumphed.
5. Miraculous Redemption
If the imprisoned person is a heroine, redeemed by the hero; if a hero, by a young woman or child.
Dark Versions
All of the above plots have dark versions, in which the ‘complete happy ending’ is never achieved because of some problem. The only exception is Tragedy, which is already the ‘dark’ version.
New Plots
Two additional plots are presented which are outside of the basic seven listed above. Note that the existence of general patterns of plot is not intended to mean that no other plots are possible.
Rebellion Against ‘The One’
A solitary hero/heroine finds themselves being drawn into a state of resentful, mystified opposition to some immense power, which exercises total sway over the world of the hero. Initially they feel they are right and the mysterious power is at fault, but suddenly the hero/heroine is confronted by the power in its awesome omnipotence. The rebellious hero/heroine is crushed and forced to recognise that their view had been based only on a very limited subjective perception of reality. They accept the power’s rightful claim to rule.
Example: The Book of Job
Dark version: Brave New World, Nineteen Eighty-Four
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The Mystery
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Begins by posing a riddle, usually through the revelation that some baffling crime has been committed. Central figure unravels the riddle.
Examples: Bel and the Dragon, Sir Arthur Conan Doyle, Agatha Christie
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Archetypes
In addition to patterns of plots, there is a pattern of characters provided according to Jungian principles. These archetypal characters are as follows:
Negative (centred on Jungian Ego i.e. "evil"):
Dark Father, Tyrant or Dark Magician
Dark Mother, Dark Queen or Hag
Dark Rival or Dark Alter-Ego
Dark Other Half or Temptress
Positive (centred on Jungian Self i.e. "good"):
Light Father, Good King or Wise Old Man
Light Mother, Good Queen or Wise Old Woman
Light Alter-Ego or Friend and Companion
Light Other Half (light anima/animus)
Note: Booker uses ‘witch’ where I use ‘hag’, for reasons that will be apparent to most readers.
Three other archetypes are referenced:
The Child
The Animal Helper
The Trickster
Additional Concepts
The Complete Happy Ending
In the regular versions of the meta-plots, if all that is ego-centred becomes centred instead on the Self (i.e. if all characters are redeemed), the result is a 'complete happy ending'. In the dark versions of the story, the ending is generally tragic and disasterous - both are considered to be following the same meta-plot. It is also possible for stories to contain elements of both approaches.
The Unrealised Value
The chief dark figure signals to us the shadowy, negative version of precisely what the hero or heroine will eventually have to make fully positive in themselves if they are to emerge victorious and attain 'the complete happy ending'. Therefore, the villain metaphorically represents what the hero or heroine will conquor both within themselves, and in the world of the story.
Above and Below the Line
In general, (and especially in comedy) there is a dividing line in effect. Above the line is the established social order, and below the line are the servants, ‘inferior’ or shadow elements. The problem originates ‘above the line’ (e.g. with tyranny) but the road to liberation always lies ‘below the line’ in the ‘inferior’ level.
Below the line can also be represented as a ‘shadow realm’, containing the potential for wholeness. In the conclusion of the story, elements may ‘emerge from the shadows’ to provide resolution.
The Seven Basic Plots is published by Continuum, ISBN-0-8264-5209-4.
http://onlyagame.typepad.com/only_a_game/2005/10/the_seven_basic.html
http://www.amazon.com/Seven-Basic-Plots-Tell-Stories/dp/0826480373
There Are Only Seven Stories in the World
Len Wilson04.2011
T here are only seven stories in the world. I used to think there were a lot more than that, based on visits to Blockbuster and my school reading list, but my high school Creative Writing teacher, Mrs. Post, which is an awesome name for an English teacher, corrected my ignorance. She said that all plots are a variation of one of seven basic themes. She used a list made by Sir Arthur Thomas Quiller-Couch. Here they are:
man against man
man against nature
man against himself
man against God
man against society
man caught in the middle
man and woman
(You ‘ll have to forgive his misogynistic, pre-PC, British empire sensibilities.)
Some of these never made much sense to me, but fortunately someone else made a more recent list, which I like better. So here are the new and improved seven basic plots:
Overcoming the Monster: The hero learns of a great evil and goes on a journey to destroy it. Star Wars qualifies. Braveheart. Jaws. Any movie with Nazis in it. Some of the Rocky movies. (Is it obvious I am a guy?)
Rags to Riches: A sad-sack beginning that leads to a happily ever after. A lot of Dickens’ stuff fits here. Disney princess movies. Harry Potter. Most every rom-com.
The Quest: Everybody loves a quest where the hero goes on a journey to find something, which can be a Lost Ark (literal of figurative), a body (Stand By Me), or even something unknown and unseen, which is known in Hollywood as a MacGuffin. Sometimes the hero brings his entourage, too. A lot of epics are Quest stories. Like The Goonies. Some of my favorite biblical stories are quests, like Abram and The Wise Men.
Voyage and Return: Like The Wizard of Oz, where Dorothy goes to a weird place with weird rules but ultimately returns home better off. I suppose I like Oz alright, but I’d rather give props to Back to the Future, because I’m of that ilk.
Comedies get their own category, too. For some reason, two people can’t be together, which creates all sorts of antics. They eventually figure it out, though. Again, most every rom-com ever, like When Harry Met Sally, or The Money Pit. (Note: you can make anything into a comedy. For example, Monty Python is a funny Quest movie, but the category here refers to a specific kind of plot, not just anything with humor.)
Tragedies are like riches to rags, where the villian gets it in the end. MacBeth and King Lear are classic examples. Or most slasher pictures if you go for that sort of thing.
Rebirth is like a tragedy but where the hero realizes his error before it’s too late, like in It’s a Wonderful Life. Which makes me wonder, are there any slasher movies where the bad guy cleans up and catches a ray of sun at the end?
You can also mix and match types, for example a lot of Quest movies throw in a monster to overcome. The original Rocky is a rags to riches quest movie. Star Wars is a rags to riches quest where the hero overcomes the monster on a voyage and return while the Villain experiences rebirth at the end. Oh, and throw in some Jar Jar for the comedy.
Update: For tips on incorporating these ideas into storytelling in your organization or church, click here.
http://lenwilson.us/seven-stories/?hc_location=ufi
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